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All players must wear soft shell helmets and mouthguards!


Games are two 20 minute halves with 5 minutes halftime. The clock runs continuous during the  first 19 minutes & stops according to rules during the final 1minute mark. There is no overtime in pool play.

- 7  defenders (may not line up 8 & drop one before snap)  and 6 offensive players (must use a center or extra  player to snap).

- Each possession starts on the 40-yard line – going in.

- First downs are made by crossing the 25-yard line and  the 10-yard line.

- Three downs to make a first down; even inside the 10-yard line.

- PAT snaps are at the 5-yard line, offensive choice of  hash.

- 2 point conversions will be from 10-yard line with choice  of hash in tournament play (if chosen).

- 4.0 seconds to get pass off. It will be a loss of down and  treated as a sack if not thrown in time (4.01 or greater).  The clock will be stopped on a sack in the final 1:00 of  the game.


NOTE: Passes may be thrown behind the line of  scrimmage but receiver must advance beyond L.O.S. or play will be treated as a sack.


- Four (4) second clock starts on snap of ball.

- Possession changes after PAT attempt, failure to make a first down, or turnover.

- One timeout per half per team per game. 1 additional timeout  per overtime.

- All offensive formations must be legal sets.

- Twenty five (25) seconds to get the play off.

- One-hand touch anywhere.  Running plays allowed.

- No coaches on the field, coach from the sidelines during tournament play.


Overtime (tournament only):

Consists of 3 plays from 10 yard line. Each team has an attempt to score in each overtime period. Starting with the second and subsequent overtimes, all PAT’s must be 2 point attempts from the 10 yard line. Overtime periods are not timed.


Mercy Rule:

If the margin of score between the two teams is 21 points  or greater at the end of the 1st 20 minutes, the clock will continue to run continuously for the remainder of the game;  regardless if the margin of score becomes less than 21 points.



Touchdown - 6 points

Interception - 3 points (no points for INT on PAT) 

Turnover on downs - 2 points

PAT - 1 point from 5 yard line

PAT - 2 point from 10 yard line


Defense pass interference = Automatic first down and 5 yards from original line of scrimmage.

Offense pass interference =  Previous spot and loss of  down.

Defensive holding = Automatic first down and 5 yards  from original line of scrimmage. In the event there is  defensive holding.

Illegal procedure (offense) = Loss of down. 

Defensive offsides = 5 yard penalty.

Delay of game = Loss of down and clock stops in final one minute.

Fighting / unsportsmanlike conduct: First offense =  ejection from game. 2nd offense = ejection from  tournament.

Fighting / unsportsmanlike conduct (team): if any player  leaves the sideline to participate in an on-field fight, the  ENTIRE TEAM WILL BE EJECTED FROM THE TOURNAMENT.


Personal Foul Penalties:

Offense =  loss of down and 5 yards from original line of  scrimmage.

Defense = 1st down and 5 yards from original line of  scrimmage.


Seeding, Tournament, and Tie-breakers:

Teams will be broken into pools with equal number of  teams.

Teams will be seeded for the tournament according to  overall records from pool play.

Records which are tied after pool play will be broken as follows:

Head – to – Head  Fewest points allowed.  Most points scored.

Flip of coin.

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